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XPath

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XPath

XPath (XML Path Language) is a query language for selecting nodes from an XML document. In addition, XPath may be used to compute values (e.g., strings, numbers, or Boolean values) from the content of an XML document. XPath was defined by the World Wide Web Consortium (W3C).[1] Overview The XPath language is based on a tree representation of the XML document, and provides the ability to navigate around the tree, selecting nodes by a variety of criteria.[2][3] In popular use (though not in the official specification), an XPath expression is often referred to simply as "an XPath". Originally motivated by a desire to provide a common syntax and behavior model between XPointer and XSLT, subsets of the XPath query language are used in other W3C specifications such as XML Schema, XForms and the Internationalization Tag Set (ITS). XPath has been adopted by a number of XML processing libraries and tools, many of which also offer CSS Selectors, another W3C standard, as a simpler alternative to XPath. Versions Th

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Query languages

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XML data access

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XML

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Brennan Taylor

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Brennan Taylor

Brennan Taylor is an American role-playing games author and publisher. Career Brennan Taylor is the CEO of Indie Press Revolution, which he co-founded with Ed Cha of Open World Press in 2004.[1]:408 When Taylor hired Fred Hicks of Evil Hat Games as a part-time staff member, Ron Edwards felt that this resulted in an IPR which was less friendly to the small press that it was created to serve and left IPR.[1]:410 In 2010, Hero Games purchased Indie Press Revolution from Taylor and Cha.[1]:154 Although Taylor stepped down as President, he maintains a minority share.[2] Taylor is also the owner of Galileo Games,[1]:408 best known for the games Bulldogs!, Mortal Coil, and How We Came To Live Here. He is also the author of Hard Boilded Empires: Solara, Old Gods: A Mortal Coil Campaign Frame, and The Jersey Side playset for the independent RPG, Fiasco. References Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7. "DOJ Company Announcement". Archived from the o

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Indie role-playing game designers

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Role-playing game writers

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Role-playing game designers

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ECF grading system

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ECF grading system

The ECF grading system is the name given to the rating system used by the English Chess Federation. A rating produced by the system is known as an ECF grade. The system is unique in both its methodology and the grades it produces. It was first published in 1958, devised by Richard W. B. Clarke, father of politician Charles Clarke. Grades are updated on a six monthly cycle, based on results to the ends of June and December; before 2012 grades were published annually. Calculation of rating Every competitive game played under the ECF system results in a performance grade for each player, equal to Opponent's grade - 50 + 100n where n is the result of the game from their point of view (1, ½ or 0). For example, Player A who is graded 160 beats Player B graded 140. Player A's performance grade is 140 - 50 + (100x1) = 190; Player B's is 160 - 50 + (100x0) = 110. One player will lose as many points relative to their own grade as the other gains, thus ECF grades appear to be zero-sum when looking at a game in isol

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Chess rating systems

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Chess in England

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Sick building syndrome

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Sick building syndrome

Sick building syndrome (SBS) is a medical condition where people in a building suffer from symptoms of illness or feel unwell for no apparent reason.[1] The symptoms tend to increase in severity with the time people spend in the building, and improve over time or even disappear when people are away from the building. The main identifying observation is an increased incidence of complaints of symptoms such as headache, eye, nose, and throat irritation, fatigue, and dizziness and nausea.[2] These symptoms appear to be linked to time spent in a building, though no specific illness or cause can be identified. SBS is also used interchangeably with "building-related symptoms", which orients the name of the condition around patients rather than a "sick" building. A 1984 World Health Organization (WHO) report suggested up to 30% of new and remodeled buildings worldwide may be subject of complaints related to poor indoor air quality.[3] Sick building causes are frequently pinned down to flaws in the heating, ventilat

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Mass hysteria

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Syndromes

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Ailments of unknown cause

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